WebMar 27, 2012 · There are two options here: 1) You can use the strength of Sumo Smash that will actually hit the opponent, and if you're real good with the spacing you can actually use the special attack for a... WebFeb 13, 2024 · A Safe Jump is a meaty jump-in that is commonly used to beat reversal attacks like Sol's Volcanic Viper or Ragna's Inferno Divider. Safe Jumps take advantage of …
The King of Fighters XV/Clark Still/Strategy - Dream Cancel Wiki
WebJump CD comes out fast making it a good air-to-air when used early Throws Death Blow = b/f + C Vice grabs the opponent then scratches them, simple stuff. Can be broken, regular knockdown Backlash = b/f + D Vice grabs them then tosses them behind her, good for setting up meaty jump-ins. Can be broken, reverse knockdown Command Moves WebApr 7, 2024 · Fast upper-body invincibility attack that's good for either beating jump-ins (especially air dash jump-ins) or to low profile most long range pokes when timed correctly. Anti-air counter hit 6P is extremely valuable as it allows for meaty H Tandem Top Guard: All Startup: 73 Recovery: Total 51 Advantage:-oki when combined with Mirazh Guard ... supreme commander video game wikipedia
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WebMar 25, 2024 · “Another thing is punishing wake up rolls off safe jumps, or specifically off meaty jump ins that aren’t “true” safe jumps. I let that slide too much when I can punish … WebSep 29, 2016 · Jump ins I think are mostly over powered just because of the dmg you get off of one versus zoning someone. you can work your ass off trying to zone get them down … WebMar 7, 2024 · Jump-In. j.S - A premier jump-in option due to having a good hitbox below Sol. It’s also jump and air dash cancelable, which can come in handy. j.H - Has two hits. When done from an Instant Air Dash, the second hit will connect just before Sol hits the ground, allowing it to combo into 5K confirms. Very useful from an air dash as a result. supreme commander of nato