WebA fey crossing the Feywild after spending at least 1 day on that plane, can be closed permanently if the land on either side is you can choose a time change that works best for your dramatically altered- for example, if a castle is built campaign, if any, or roll on the Feywild Time Warp over the clearing on the Material Plane. table. WebThis is an indisputable inconsistency in my mind. (Why the League of Malevolence would stick around Zybilna's Palace for so long, or how things could change so drastically in the splinter-realms in such a short time, on the other hand, can easily be explained by the Feywild Time Warp, and I plan to do just that, if it comes up.)
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WebIf you really examine it, however, the mechanic is mostly inconsequential, assuming they don't spend too much time in the Feywild, or continuously travel back and forth. Vox Machina tends to spend only 1-to-3 days (in story terms) in any particular set piece, which would mean a 5% chance on a time warp roll of 1-to-3 years passing by. WebFeb 18, 2024 · Whenever a creature or group of creatures leaves the Feywild after spending at least 1 day on that plane, you can choose a time change that works best for your campaign, if any, or roll on the Feywild Time Warp table.[...]" There is even a d20 table, where 1-2, the amount of days is equal to minutes on the material plane and 20 is … hadith 19
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WebJan 31, 2024 · Creatures who spend more than a day within the Feywild may experience a Time Warp when they leave the plane. The different timeflow could mean that a day there could equal anything from minutes to years of time on the Material Plane. Were they affected by time warp the first time they left the Feywild? What happens if they’re … WebJun 17, 2024 · The Feywild is a vast, dangerous plane brimming with wild magic, clever creatures, and untouched wilderness. All of these aspects make it a wonderful setting for D&D's forthcoming adventure, The Wild Beyond the Witchlight. But you don't need to wait for the book's release before you take your player characters to the Feywild. WebMay 14, 2024 · This invokes a Time Warp. By rolling randomly on the Time Warp table, you've got a 10% chance of your day in the Feywild having been only a minute elsewhere, and a 20% chance of it having been only an hour - and a cooperative DM might even arbitrarily choose one of those options as what "works best for your campaign". hadith 2